
Oh well, better start work on my massive starting Stiritite ore deposit to get the extra iron there.Ģ raw ore = 2 crushed ore + 1 crushed stone. I'm just looking at what it took me to fully invest my starting Saphirite into crushing and sorting and realized it only increased my iron production by about 50% over just crushing about half of the deposit.
#Autotrash mod factorio mod
Oh god, Bob's Mod was madness enough, then I added Archangel's. 15?Ĭruel Bifaunidas demanded that you 🧍 I require only that you 🧎 Is there a good Angel's + Bobs mod pack that's updated for. The real power behind countless overlords The good stuff starts at ?t=158, although the entire video is worth watching. Suddenly I don't mind so much any moreĭidn't see anyone link this yet, so have some Factorio Rocket-Ballet. Then I got around to trying out Uranium Ammo, watched a swarm of Blue Biters just evaporate. I was a bit bummed when I realized my centrifuges needed to spin up for like 2-hours and produce thousands of U-238 before I can actually get reliable fuel for my first reactor setup I just make wooden chests, pile wood into them, then shoot them with my gunĪlso researching logistics trash slots and setting wood to trash gives you some extra inventory space that you can use even with no bots It's got a whole ton of inventory space that nobody uses.ĭo you want your breadcrumbs highlighted? dumping all the wood on a train to be shipped back to the main base.ĭrive a car or tank out to wherever you need to clear forest. The solutions I've tried tend to add a lot of complication for minimal actual time saved, e.g. I just don't usually find that efficient in most situations where I have to do large scale forest clearing far from home because it still inherently relies on limited inventory space and needing to periodically clear out said space. On the bright side, at that point you should have bots up and running, so stamping out more production areas and the rail connections for them should be fairly trivial. Busses work really well in the early to mid game when you need a number of different components built and your science requirements are maxing out at around the hundreds per tech.


Yeah, right about that point is where you build dedicated circuit processing areas. Rescue Toaster fucked around with this message at 15:24 on Jun 4, 2017 That investment absolutely dwarfed all the pre-infinite research and building nuclear and such. My megabase used 15,000 speed 3 modules and 12,000 prod 3 modules, 7000 or so beacons, 2500 roboports and 70,000 logistics bots. So you try to like piecemeal replace parts of your factory with module setups but a bus isn't always laid out well for that. I always found the hardest point in the game was not the super early, it was that phase where your starter/bus based factory is up and running and you're doing research & such fine, but you need VASTLY more circuit production in order to produce the thousands and thousands of modules needed to go beacon and/or bot based. Seriously, get the Quick Start mod because then you can cut past the early grind and at least set up a happy middle-ground of early spaghetti with a bit of organization.
